![]() That’s like almost a billion SUPERHOT pixels every second. We also just dropped a massive update to bring 4k 120 FPS support to Xbox Series X and 2k 120 FPS to Xbox Series S. Available on literally every music streaming service here. It’s a splendid mix of existential dread and retro electro EDM. None of our other games have one so this was a cool first for us. It was possibly the biggest free giveaway in video games history.Īs a small aside, MCD also has a soundtrack. Plus, 2020 was rubbish and a free game is always great. It’s nice to be nice and it felt like a great thing to do for all those that supported us throughout the years. Almost 2 million people were eligible for a free, $25 fully featured game. Everyone who had purchased SUPERHOT could get MCD for free. We did something that a lot of people thought was a Bad Idea for the launch of MCD. It was a stressful yet amazingly fulfilling experience though. Launching a game during a global pandemic is less fun than in normal times. SUPERHOT: MIND CONTROL DELETE was released on July 16th 2020. ![]() Especially if you dropped into one of our few dev streams.ĭuring development we made some great and not great design calls, things changed, we had to throw things out and start again. Thanks again to those who supported us during those early days. We launched into Early Access on Steam and it took a few years before our game was ready for a full release. The project took way longer than we planned. Not going to lie, the development of MCD was pretty tough. We succeeded but getting there was not an easy journey. ![]() Fans were keen for more signature SUPERHOT gameplay and we wanted to deliver. MIND CONTROL DELETE (MCD) started out with the aim to give players “more” SUPERHOT. SUPERHOT: MIND CONTROL DELETE MIND CONTROL GOLD! SUPERHOT filming in the local supermarket. It’s easily the best thing ever and we love it. Testing SUPERHOT VR in Quest outside the office.Ī full live action trailer for SUPERHOT VR on Quest was also shot and edited by our team in a few short weeks. The Quest is completely standalone, no wires, no tethers and it’s honestly really the best way to play SUPERHOT VR. This was a non trivial technical undertaking (read: lots of work) but it turned out so very well. We also ported SUPERHOT VR to the Oculus Quest headset. This was the beginning of something really special for us. We asked for $100k and got $250k from our fantastic fans. We spent 8 months developing that prototype into a foundation for a real game and then we ran a Kickstarter campaign. We broke Steam greenlight records ( here’s the trailer). These worldwide game making events are amazing and still going strong all these years later. A bunch of people got together to make a shooter game in a week. Once upon a time, many years ago, SUPERHOT was born during a 7 Day FPS Game Jam. Let’s take a stroll down the memory lane shall we? □ PROTOTYPE We gathered many super warm memories through the years too.ĥ years is a great time as any to take a look back at what happened. It spawned a franchise that people all over the world fell in love with. In the full game, there is, in the "VIDEOS" folder, a video of Piotr saying "aeiou" called ’s still amazing to us that our tiny little game jam prototype grew into a fully fledged, actual real video game.Besides these messages, delaying does nothing to change the level. If the player continues to delay the assassination, they will be told DON’T IT, DON'T BE A COWARD, GET BACK, and finally NO REWARD. swswswsswswswswswswswswswswswswswswswswswswswsIf the player turns around at the start of the level and walks down the hall the wrong way, they will be told GET BACK AND DO YOUR JOB.Clicking this will open the page in the default web browser. The SUPER HOT loop that ended every level will now play indefinitely until the player clicks, at which point a message inviting the player to visit the Kickstarter page appears. ![]() They stop just a few feet from the ground as Piotr says "Stop! You've been a good boy." This is the end of the level. Now, dispose of yourself." A large pane of glass shatters, and Piotr says "Just walk through the window." As the player obeys, they begins to fall to their death. Walking back through the hallways, Piotr says "You have served me well. Killing him causes Piotr to appear on the screen. Walking into the next room, the player sees The CEO, and is instructed END HIM. After walking through a series of rooms, KILL THE CEO flashes on the screen. The level starts with the player inside a hallway. BOSS FIGHT is the fifth and final level of the SUPERHOT Prototype.
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